Iconoclasm is a Pictionary-like game that is centered on terms that involve data in some way. Each player has two minutes to draw the term on their card for their teammates to guess. Players are not allowed to draw the visual tropes of 1’s and 0’s, clouds, robots and padlocks. In addition to being fun, family-friendly entertainment, some of the solutions could inspire new icons. Imagine an icon set that could inform the masses about the complexities of all things data. Iconoclasm was originally presented by Angie Waller and Karen Levy as a workshop for fellows and researchers at Data & Society.